Now in pilot

Your child builds a world. And really learns while playing.

An educational block-building game aligned with the school curriculum, with parent tracking built in.

In SaveMind World children explore islands, volcanoes, the sky and even the Moon. Maths, chemistry and geography show up inside the adventure, at their year level. You follow everything from a dashboard and decide how much screen time they get.

See features
No adsNo in-game purchasesScreen time controlled by parents
BNCC
challenges for each school year (Brazilian curriculum)
4
worlds: island, volcano, sky and Moon
0
ads or real-money purchases
100%
of the content reviewed by people

Why parents and educators like it

A game your children want to play, and one you can feel good about.

Learning without noticing

Challenges are part of the adventure: building, smelting metals and farming all take thinking. It's not a quiz dressed up as a game.

Mistakes are OK

Every challenge comes with a hint, and a wrong answer never takes anything away. Children try again without fear or frustration.

Screen time under control

Parents set the limit per day and per session. The rule lives on the server, so changing the tablet clock or reinstalling the game won't get around it.

Parents stay in the loop

A dashboard with time played, level, missions and correct answers by subject. See where they shine and where they need help.

A safe space

No ads, no purchases and no chatting with strangers. Multiplayer is family-only, using preset phrases and gestures.

Children are heard

They send ideas by text or voice from inside the game, and parents reply. The answer shows up in the game, explaining what became a new feature and why.

What children can do in SaveMind World

Every part of the game was designed to teach something, without losing the fun.

Block world

Build, dig and mine. Each block has its own hardness, and the right tools make a difference.

Maths at the workbench

To craft items, children solve maths problems for their school year, always with a hint.

Chemistry and the Periodic Table

Real ores underground, a furnace for smelting, alloys and recycling. Every element found goes into a collectible Periodic Table.

Sustainable forest and farm

Trees are limited: if you cut one, you replant. Food comes from the garden and the animals you raise, and every harvest gives seeds back.

Portals to other worlds

A volcano cave, floating sky islands and the surface of the Moon, with a telescope to look out into space.

Adventure without violence

At night the Pollution Creatures come out, and children deal with them using science. Nobody dies and nothing is lost: instead of lives, there's energy.

A village with residents

Characters who talk, teach, sell seeds and animals, and explain how the world works.

Family World

Siblings and parents play together in the same world: building, swapping gifts and completing missions as a team.

Bible Stories (optional)

17 stories, from Noah to Paul, become playable worlds with missions and verse cards for the album. Great for Christian families and churches.

Parent dashboard

Everything that matters on one simple screen, on your mobile or computer.

  • Play time for today and this week
  • Configurable daily limit, with a mandatory break on weekends
  • A button to grant 30 extra minutes on a special day
  • Level, completed missions and correct answers by subject
  • Your child's suggestions, with replies that show up in the game
  • Separate accounts for each child
Illustrative example
Today42 of 60 min
Maths86%
Science78%
Geography90%
Missions this week12 completed

How it works

From the first login to everyday follow-up.

  1. 1

    Children log in

    A simple login, designed for children who are still learning to read and write.

  2. 2

    They explore and learn

    Building, planting, finding ores and solving challenges for their school year.

  3. 3

    Parents follow along

    The dashboard shows time, progress and correct answers, and lets you adjust the screen-time limit.

  4. 4

    The game keeps growing

    Updates reach the tablet automatically, many of them inspired by the children' own ideas.

Who it's for

Families

For primary school children (aged 6 to 10) who already love block games.

Schools

A fun complement to lessons, with curriculum-aligned content and reports by subject.

Churches and children's ministries

Playable Bible stories, with verses and team missions.

We're opening spots in the pilot

SaveMind World already runs on Android tablets and is being tested with families. Now we're looking for more families, schools and churches to try it with us. Leave your contact details and tell us what you're looking for.

Frequently asked questions

Still have questions? Get in touch.

Which devices does it run on?
Android tablets and mobiles. Computer versions are in development.
What age is it for?
Primary school children, aged 6 to 10. Challenges adapt to each child's school year.
How much does it cost?
The game is in its pilot phase and pricing is still being defined. Get in touch to take part and hear the terms.
Does it need internet?
Yes. The internet is used to log in, save progress, apply the screen-time limit set by parents and receive updates.
Is the content reliable?
Yes. Every challenge follows the curriculum and only goes into the game after a person reviews it, including content drafted with the help of AI.
Are the Bible Stories required?
No. It's an optional module, designed for Christian families, faith-based schools and churches.
What languages is the game in?
Right now the game is in Brazilian Portuguese and follows the BNCC (Brazil's national curriculum). Versions in other languages and curricula can be discussed.

Want SaveMind World at your home, school or church?

Message us on WhatsApp. We reply personally and explain how to join.